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Almost three-quarters of Americans ages 14-to-21 either played or watched multiplayer online amateur or competitions in the antecedent year. Bisected of adults beneath 30 accept played or watched online games, as accept a division of adults overall.

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In adjustment to apprentice added about these online aggressive gamers, The Post and the University of Massachusetts Lowell conducted a analysis allurement accidental samples of 1,000 adults and an added 522 14-21 year-olds whether they had either played an online video bold with assorted players, alternate in a video bold competition, or watched alive or recorded video of bodies arena video amateur in the antecedent 12 months.

Strikingly, watching added bodies comedy video amateur is aloof as accepted as arena amateur themselves. A 58 percent majority of adolescence and adolescent adults (ages 14-21) accept watched bodies comedy video amateur on websites like Twitch and YouTube, while 59 percent address arena online multiplayer games. About bisected of boyhood and adolescent adults, 45 percent, both comedy and watch video games. Amid U.S. adults overall, 18 percent play, 16 percent watch and 9 percent do both.

Gaming is broadly accepted amid both macho and changeable teenagers and adolescent adults, admitting there is a gender gap. A 56 percent majority of girls and women ages 14-21 are gamers, admitting far lower than the 89 percent of boyish boys and men who comedy or watch online multiplayer games. Amid all boyhood and adolescent developed gamers, 62 percent are macho while 38 percent are female.

The gender gap amid adults is actual agnate to boyhood and adolescent developed aggressive gamers — 61 percent are macho while 39 percent are female. But with the abundant abate allotment all-embracing of adults who are aggressive gamers, abate shares of both genders say they comedy or watch online multiplayer video amateur — 3 in 10 men and 2 in 10 women. That amount increases amid adolescent adults, 18 to 39 years old with 56 percent of men and 29 percent of women who are gamers.

Even with abounding changeable gamers, there’s a accepted acumen that women aren’t advised with account in the gaming community. A 42 percent advantage of developed aggressive gamers say women are advised with beneath account than men in the online video gaming community, forth with about half, 49 percent of boyhood and adolescent developed gamers. That rises to 58 percent of boyish babe and adolescent women gamers who say women are advised with beneath respect.

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The Post-UMass Lowell poll finds gaming is accepted amid adolescence and adolescent adults of about all assets levels and ancestors backgrounds. Almost 7 in 10 adolescence and adolescent adults whose parents accept incomes aloft and beneath $50,000 are gamers, as are agnate percentages of those behindhand of their parents are academy graduates or married.

Teen and adolescent developed aggressive gamers are agnate ethnically to those who are non-gamers — over bisected of both groups are white, 23 percent of anniversary are Hispanic and a hardly college admeasurement of African Americans are gamers than non-gamers (15 percent vs. 9 percent). Asians accomplish up a agnate 2 percent of gamers and 3 percent of non-gamers.

Among adults, there’s a college admeasurement of non-gamers who are white (65 percent) than aggressive gamers (55 percent). Aggressive gamers are hardly added acceptable to be Hispanic (20 percent) or African American (16 percent) than non-gamers (13 and 10 percent, respectively).

Teen and adolescent developed aggressive video bold players tend to comedy frequently and for continued periods of time. About half, 47 percent, comedy about every day or every day, ascent to two-thirds (66 percent) who comedy at atomic a few times a week. Amid adults, aloof about 3 in 10 of those who comedy do so about every day or every day, admitting a majority (55 percent) plays at atomic a few times a week. And amid aggressive gamers beneath 21 who comedy about every day or more, 6 in 10 comedy for three or added hours on a archetypal day.

Game acceptance varies by age, too. Call of Duty or its latest iteration, Black Ops, is the best accepted bold amid both adults and adolescent adults, but alert the allotment of gamers ages 14-21 say they comedy that bold best than adults (24 percent vs. 12 percent). Grand Theft Auto comes in as the second-most-played bold amid adolescence and adolescent adults with 17 percent. A beneath 6 percent of developed gamers say the same. Added oft-played amateur amid adolescence and adolescent adults accommodate Overwatch (7 percent) and Battlefield One (7 percent). Amid developed gamers, League of Legends (7 percent) ranks high. All added amateur were mentioned by 5 percent or beneath of gamers and accommodate FIFA, Super Smash Bros, NBA 2K and Rainbow Six.

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Why bodies comedy and watch aggressive online video games

The Post-UMass-Lowell poll asked gamers whether nine altered factors were a acumen they comedy and/or watch online video games, and begin fun and accord topping the list. Amid gamers ages 14-21, 80 percent said “entertainment and fun” was a above acumen they comedy and watch, the accomplished of any reason, followed by 54 percent adage “enjoying time with friends.” About 4 in 10 said “taking a breach from accustomed life” was a above factor, with aloof beneath 4 in 10 apiece adage the claiming of the game, convalescent their gaming skills, affectionate games’ beheld arts and adequate the antagonism were above factors.

The affidavit were almost agnate amid developed gamers, admitting a beyond allotment cited adequate antagonism and the claiming of the bold as factors.

Few gamers say they are motivated by the adventitious to win money or championships — 17 percent of developed gamers and 14 percent of gamers ages 14-21 said this was a “major reason” for playing. A ample 41 percent of adolescence and adolescent adults, though, said this was a “minor reason.”

Many gamers are architecture friendships through games. Over bisected of boyhood and adolescent developed gamers, 52 percent, say they comedy and watch amateur with accompany they apperceive alfresco of gaming and 45 percent accept become accompany with bodies they’ve met arena or watching online video games. About a third of developed gamers say they accept fabricated accompany arena amateur or comedy with accompany they fabricated alfresco of gaming.

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Despite the ample acceptance of watching aggressive gaming amid adolescence and adolescent adults, the Post-UMass Lowell poll offers alloyed affirmation that this fandom could abrade the acceptance of watching alive “traditional” antic events, including America’s best accepted action of football.

On the one hand, about as abounding Americans ages 14-21 are admirers of esports or aggressive gaming, 38 percent, as are admirers of able football, 40 percent. But boyhood and adolescent developed gamers are decidedly added acceptable to be admirers of football than non-gamers. About half, 45 percent of boyhood and adolescent developed gamers say they’re able football admirers compared with 26 percent of non-gamers, conceivably an adumbration they are antic omnivores.

And back accustomed the advantage amid watching a alive esports antagonism or a alive antic accident like football or the Olympics, a 65 percent majority of boyhood and adolescent developed aggressive gamers autonomous for the added acceptable pro sports games. An alike beyond allotment of developed gamers, 78 percent, autonomous for watching the alive antic event.

This Washington Post-UMass Lowell poll was conducted Aug. 22-Sept. 8, 2017 amid a sample of 522 adolescence and adolescent adults on a probability-design online console with a allowance of sampling absurdity of /- six allotment points. The developed sample was based on a blast analysis of 1,000 about called adults conducted Aug. 14-21, 2017 with an absurdity allowance of /- 3.7 points.

Scott Clement contributed to this report.

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